[D3D12] DXBC: eA and eM registers

This commit is contained in:
Triang3l
2018-12-22 19:51:12 +03:00
parent e803ee84d5
commit bd9aae016f
3 changed files with 161 additions and 17 deletions

View File

@@ -1289,7 +1289,8 @@ void DxbcShaderTranslator::ProcessVectorAluInstruction(
}
}
StoreResult(instr.result, system_temp_pv_, replicate_result);
StoreResult(instr.result, system_temp_pv_, replicate_result,
instr.GetMemExportStreamConstant() != UINT32_MAX);
if (predicate_written) {
cf_exec_predicate_written_ = true;