[D3D12] DXBC: eA and eM registers
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@@ -1289,7 +1289,8 @@ void DxbcShaderTranslator::ProcessVectorAluInstruction(
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}
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}
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StoreResult(instr.result, system_temp_pv_, replicate_result);
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StoreResult(instr.result, system_temp_pv_, replicate_result,
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instr.GetMemExportStreamConstant() != UINT32_MAX);
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if (predicate_written) {
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cf_exec_predicate_written_ = true;
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