New shader instrs.
This commit is contained in:
@@ -516,7 +516,7 @@ bool GL4ShaderTranslator::TranslateALU_FRACv(const instr_alu_t& alu) {
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if (alu.vector_clamp) {
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Append("clamp(");
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}
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Append("frac(");
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Append("fract(");
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AppendSrcReg(alu.src1_reg, alu.src1_sel, alu.src1_swiz, alu.src1_reg_negate,
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alu.abs_constants);
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Append(")");
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@@ -828,16 +828,88 @@ bool GL4ShaderTranslator::TranslateALU_SETNEs(const instr_alu_t& alu) {
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return TranslateALU_SETXXs(alu, "!=");
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}
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bool GL4ShaderTranslator::TranslateALU_FRACs(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("fract(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_TRUNCs(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("trunc(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_FLOORs(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("floor(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_EXP_IEEE(const instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("exp(");
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Append("pow(2.0, ");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(")");
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_LOG_IEEE(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("log2(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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@@ -855,7 +927,25 @@ bool GL4ShaderTranslator::TranslateALU_RECIP_IEEE(const instr_alu_t& alu) {
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Append("(1.0 / ");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(")");
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Append(").xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_RECIPSQ_IEEE(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("(1.0 / sqrt(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x)).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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@@ -908,7 +998,7 @@ bool GL4ShaderTranslator::TranslateALU_SQRT_IEEE(const instr_alu_t& alu) {
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Append("sqrt(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(")");
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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@@ -1001,6 +1091,42 @@ bool GL4ShaderTranslator::TranslateALU_SUB_CONST_1(const instr_alu_t& alu) {
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return TranslateALU_SUB_CONST_0(alu);
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}
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bool GL4ShaderTranslator::TranslateALU_SIN(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("sin(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_COS(const ucode::instr_alu_t& alu) {
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AppendDestReg(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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Append(" = ");
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if (alu.scalar_clamp) {
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Append("clamp(");
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}
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Append("cos(");
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AppendSrcReg(alu.src3_reg, alu.src3_sel, alu.src3_swiz, alu.src3_reg_negate,
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alu.abs_constants);
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Append(".x).xxxx");
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if (alu.scalar_clamp) {
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Append(", 0.0, 1.0)");
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}
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Append(";\n");
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AppendDestRegPost(alu.scalar_dest, alu.scalar_write_mask, alu.export_data);
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return true;
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}
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bool GL4ShaderTranslator::TranslateALU_RETAIN_PREV(const instr_alu_t& alu) {
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// TODO(benvanik): figure out how this is used.
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// It seems like vector writes to export regs will use this to write 1's to
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@@ -1072,18 +1198,18 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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ALU_INSTR_IMPL(SETGTs, 1), // 8
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ALU_INSTR_IMPL(SETGTEs, 1), // 9
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ALU_INSTR_IMPL(SETNEs, 1), // 10
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ALU_INSTR(FRACs, 1), // 11
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ALU_INSTR(TRUNCs, 1), // 12
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ALU_INSTR(FLOORs, 1), // 13
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ALU_INSTR_IMPL(FRACs, 1), // 11
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ALU_INSTR_IMPL(TRUNCs, 1), // 12
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ALU_INSTR_IMPL(FLOORs, 1), // 13
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ALU_INSTR_IMPL(EXP_IEEE, 1), // 14
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ALU_INSTR(LOG_CLAMP, 1), // 15
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ALU_INSTR(LOG_IEEE, 1), // 16
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ALU_INSTR_IMPL(LOG_IEEE, 1), // 16
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ALU_INSTR(RECIP_CLAMP, 1), // 17
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ALU_INSTR(RECIP_FF, 1), // 18
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ALU_INSTR_IMPL(RECIP_IEEE, 1), // 19
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ALU_INSTR(RECIPSQ_CLAMP, 1), // 20
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ALU_INSTR(RECIPSQ_FF, 1), // 21
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ALU_INSTR(RECIPSQ_IEEE, 1), // 22
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ALU_INSTR_IMPL(RECIPSQ_IEEE, 1), // 22
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ALU_INSTR(MOVAs, 1), // 23
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ALU_INSTR(MOVA_FLOORs, 1), // 24
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ALU_INSTR(SUBs, 1), // 25
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@@ -1109,8 +1235,8 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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ALU_INSTR_IMPL(ADD_CONST_1, 2), // 45
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ALU_INSTR_IMPL(SUB_CONST_0, 2), // 46
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ALU_INSTR_IMPL(SUB_CONST_1, 2), // 47
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ALU_INSTR(SIN, 1), // 48
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ALU_INSTR(COS, 1), // 49
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ALU_INSTR_IMPL(SIN, 1), // 48
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ALU_INSTR_IMPL(COS, 1), // 49
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ALU_INSTR_IMPL(RETAIN_PREV, 1), // 50
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};
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#undef ALU_INSTR
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