[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore

This commit is contained in:
Triang3l
2018-09-16 20:35:10 +03:00
parent ae3d0bbb57
commit be2d522e19
111 changed files with 15226 additions and 37 deletions

View File

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//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// xe_sampler sampler NA NA S0 s0 1
// xe_texture texture float4 2d T0 t0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_1
dcl_globalFlags refactoringAllowed
dcl_sampler S0[0:0], mode_default, space=0
dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
dcl_input_ps linear v0.xy
dcl_output o0.xyzw
sample_l o0.xyzw, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000)
ret
// Approximately 2 instruction slots used