[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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35
src/xenia/gpu/d3d12/shaders/dxbc/stretch_ps.txt
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35
src/xenia/gpu/d3d12/shaders/dxbc/stretch_ps.txt
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim ID HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- ------- -------------- ------
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// xe_sampler sampler NA NA S0 s0 1
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// xe_texture texture float4 2d T0 t0 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// TEXCOORD 0 xy 0 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_5_1
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dcl_globalFlags refactoringAllowed
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dcl_sampler S0[0:0], mode_default, space=0
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dcl_resource_texture2d (float,float,float,float) T0[0:0], space=0
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dcl_input_ps linear v0.xy
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dcl_output o0.xyzw
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sample_l o0.xyzw, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000)
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ret
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// Approximately 2 instruction slots used
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