[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
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@@ -26,17 +26,17 @@ namespace gpu {
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namespace d3d12 {
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// Generated with `xb buildhlsl`.
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_128bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_16bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_32bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_64bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_8bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_ctx1_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_depth_float_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_depth_unorm_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_load_dxt3a_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_tile_32bpp_cs.h"
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#include "xenia/gpu/d3d12/shaders/bin/texture_tile_64bpp_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_128bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_16bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_32bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_64bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_8bpb_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_ctx1_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_depth_float_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_depth_unorm_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_load_dxt3a_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_32bpp_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_64bpp_cs.h"
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const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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// k_1_REVERSE
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