Shuffling old-style ucode.h under gl4.
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@@ -50,12 +50,10 @@ class GL4CommandProcessor : public CommandProcessor {
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// HACK: for debugging; would be good to have this in a base type.
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TextureCache* texture_cache() { return &texture_cache_; }
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GLuint GetColorRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::ColorRenderTargetFormat format);
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GLuint GetDepthRenderTarget(uint32_t pitch, xenos::MsaaSamples samples,
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uint32_t base,
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xenos::DepthRenderTargetFormat format);
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GLuint GetColorRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base, ColorRenderTargetFormat format);
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GLuint GetDepthRenderTarget(uint32_t pitch, MsaaSamples samples,
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uint32_t base, DepthRenderTargetFormat format);
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private:
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enum class UpdateStatus {
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@@ -73,14 +71,14 @@ class GL4CommandProcessor : public CommandProcessor {
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uint32_t base;
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uint32_t width;
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uint32_t height;
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xenos::ColorRenderTargetFormat format;
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ColorRenderTargetFormat format;
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GLuint texture;
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};
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struct CachedDepthRenderTarget {
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uint32_t base;
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uint32_t width;
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uint32_t height;
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xenos::DepthRenderTargetFormat format;
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DepthRenderTargetFormat format;
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GLuint texture;
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};
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struct CachedPipeline {
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