Shuffling old-style ucode.h under gl4.
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@@ -13,12 +13,12 @@
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#include "xenia/base/math.h"
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#include "xenia/base/memory.h"
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#include "xenia/gpu/ucode_disassembler.h"
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#include "xenia/gpu/gl4/ucode_disassembler.h"
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namespace xe {
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namespace gpu {
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using namespace xe::gpu::ucode;
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using namespace xe::gpu::gl4::ucode;
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using namespace xe::gpu::xenos;
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Shader::Shader(ShaderType shader_type, uint64_t data_hash,
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@@ -33,7 +33,7 @@ Shader::Shader(ShaderType shader_type, uint64_t data_hash,
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// Disassemble ucode and stash.
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// TODO(benvanik): debug only.
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ucode_disassembly_ =
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DisassembleShader(shader_type_, data_.data(), data_.size());
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gl4::DisassembleShader(shader_type_, data_.data(), data_.size());
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// Gather input/output registers/etc.
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GatherIO();
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