Shuffling old-style ucode.h under gl4.
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@@ -345,10 +345,10 @@ void VdSwap(lpvoid_t buffer_ptr, // ptr into primary ringbuffer
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reinterpret_cast<uint32_t*>(&fetch),
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reinterpret_cast<uint32_t*>(fetch_ptr.host_address()), 6);
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auto color_format = gpu::xenos::ColorFormat(color_format_ptr.value());
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auto color_format = gpu::ColorFormat(color_format_ptr.value());
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auto color_space = *color_space_ptr;
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assert_true(color_format == gpu::xenos::ColorFormat::k_8_8_8_8 ||
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color_format == gpu::xenos::ColorFormat::kUnknown0x36);
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assert_true(color_format == gpu::ColorFormat::k_8_8_8_8 ||
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color_format == gpu::ColorFormat::kUnknown0x36);
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assert_true(color_space == 0);
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assert_true(*frontbuffer_ptr == fetch.address << 12);
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assert_true(last_frontbuffer_width_ == 1 + fetch.size_2d.width);
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