Adding 'x64' backend.

Does not compile.
This commit is contained in:
Ben Vanik
2013-05-23 18:04:12 -07:00
parent 86002b2f44
commit bedf86d259
16 changed files with 5116 additions and 3 deletions

View File

@@ -0,0 +1,43 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_X64_X64_EMIT_H_
#define XENIA_CPU_X64_X64_EMIT_H_
#include <xenia/cpu/ppc/instr.h>
#include <xenia/cpu/ppc/state.h>
#include <xenia/cpu/x64/x64_emitter.h>
namespace xe {
namespace cpu {
namespace x64 {
void X64RegisterEmitCategoryALU();
void X64RegisterEmitCategoryControl();
void X64RegisterEmitCategoryFPU();
void X64RegisterEmitCategoryMemory();
#define XEEMITTER(name, opcode, format) int InstrEmit_##name
#define XEREGISTERINSTR(name, opcode) \
RegisterInstrEmit(opcode, (InstrEmitFn)InstrEmit_##name);
#define XEINSTRNOTIMPLEMENTED()
//#define XEINSTRNOTIMPLEMENTED XEASSERTALWAYS
} // namespace x64
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_X64_X64_EMIT_H_