[D3D12] Immediate drawer
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@@ -256,6 +256,10 @@ void D3D12Context::BeginSwap() {
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
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graphics_command_list->ResourceBarrier(1, &barrier);
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D3D12_CPU_DESCRIPTOR_HANDLE back_buffer_rtv = GetSwapChainBackBufferRTV();
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graphics_command_list->OMSetRenderTargets(1, &back_buffer_rtv, TRUE,
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nullptr);
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}
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}
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