Cleaning up asserts and file/line macros.
This commit is contained in:
@@ -144,10 +144,10 @@ void CommandProcessor::ExecutePrimaryBuffer(
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uint32_t n = 0;
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while (args.ptr != end_ptr) {
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n += ExecutePacket(args);
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XEASSERT(args.ptr < args.max_address);
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assert_true(args.ptr < args.max_address);
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}
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if (end_index > start_index) {
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XEASSERT(n == (end_index - start_index));
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assert_true(n == (end_index - start_index));
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}
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XETRACECP(" ExecutePrimaryBuffer End");
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@@ -164,7 +164,7 @@ void CommandProcessor::ExecuteIndirectBuffer(uint32_t ptr, uint32_t length) {
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args.ptr_mask = 0;
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for (uint32_t n = 0; n < length;) {
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n += ExecutePacket(args);
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XEASSERT(n <= length);
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assert_true(n <= length);
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}
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XETRACECP(" ExecuteIndirectBuffer End");
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@@ -343,7 +343,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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value = GpuSwap(value, endianness);
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} else {
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// Register.
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XEASSERT(poll_reg_addr < RegisterFile::kRegisterCount);
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assert_true(poll_reg_addr < RegisterFile::kRegisterCount);
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value = regs->values[poll_reg_addr].u32;
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if (poll_reg_addr == XE_GPU_REG_COHER_STATUS_HOST) {
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MakeCoherent();
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@@ -438,7 +438,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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value = GpuSwap(value, endianness);
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} else {
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// Register.
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XEASSERT(poll_reg_addr < RegisterFile::kRegisterCount);
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assert_true(poll_reg_addr < RegisterFile::kRegisterCount);
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value = regs->values[poll_reg_addr].u32;
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}
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bool matched = false;
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@@ -496,7 +496,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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// Just an event flag? Where does this write?
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} else {
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// Write to an address.
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XEASSERTALWAYS();
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assert_always();
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ADVANCE_PTR(count - 1);
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}
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}
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@@ -564,7 +564,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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draw_command_.index_buffer = nullptr;
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} else {
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// Unknown source select.
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XEASSERTALWAYS();
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assert_always();
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}
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driver_->Draw(draw_command_);
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} else {
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@@ -584,7 +584,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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uint32_t index_count = d0 >> 16;
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uint32_t prim_type = d0 & 0x3F;
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uint32_t src_sel = (d0 >> 6) & 0x3;
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XEASSERT(src_sel == 0x2); // 'SrcSel=AutoIndex'
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assert_true(src_sel == 0x2); // 'SrcSel=AutoIndex'
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if (!driver_->PrepareDraw(draw_command_)) {
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draw_command_.prim_type = (XE_GPU_PRIMITIVE_TYPE)prim_type;
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draw_command_.start_index = 0;
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@@ -619,7 +619,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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}
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break;
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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}
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@@ -660,7 +660,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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uint32_t start_size = READ_PTR();
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uint32_t start = start_size >> 16;
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uint32_t size = start_size & 0xFFFF; // dwords
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XEASSERT(start == 0);
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assert_true(start == 0);
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driver_->LoadShader((XE_GPU_SHADER_TYPE)type,
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GpuToCpu(packet_ptr, addr), size * 4, start);
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}
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@@ -675,9 +675,9 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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uint32_t start_size = READ_PTR();
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uint32_t start = start_size >> 16;
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uint32_t size = start_size & 0xFFFF; // dwords
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XEASSERT(start == 0);
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assert_true(start == 0);
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// TODO(benvanik): figure out if this could wrap.
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XEASSERT(args.ptr + size * 4 < args.max_address);
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assert_true(args.ptr + size * 4 < args.max_address);
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driver_->LoadShader((XE_GPU_SHADER_TYPE)type,
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args.ptr, size * 4, start);
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ADVANCE_PTR(size);
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@@ -751,7 +751,7 @@ uint32_t CommandProcessor::ExecutePacket(PacketArgs& args) {
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void CommandProcessor::WriteRegister(
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uint32_t packet_ptr, uint32_t index, uint32_t value) {
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RegisterFile* regs = driver_->register_file();
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XEASSERT(index < RegisterFile::kRegisterCount);
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assert_true(index < RegisterFile::kRegisterCount);
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regs->values[index].u32 = value;
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// If this is a COHER register, set the dirty flag.
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@@ -53,7 +53,7 @@ int D3D11IndexBufferResource::InvalidateRegion(
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SCOPE_profile_cpu_f("gpu");
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// All that's done so far:
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XEASSERT(info_.endianness == 0x2);
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assert_true(info_.endianness == 0x2);
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D3D11_MAPPED_SUBRESOURCE res;
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HRESULT hr = resource_cache_->context()->Map(
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@@ -33,8 +33,8 @@ D3D11GraphicsSystem::~D3D11GraphicsSystem() {
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void D3D11GraphicsSystem::Initialize() {
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GraphicsSystem::Initialize();
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XEASSERTNULL(timer_queue_);
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XEASSERTNULL(vsync_timer_);
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assert_null(timer_queue_);
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assert_null(vsync_timer_);
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timer_queue_ = CreateTimerQueue();
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CreateTimerQueueTimer(
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@@ -111,7 +111,7 @@ void D3D11GraphicsSystem::Initialize() {
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// Create the window.
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// This will pump through the run-loop and and be where our swapping
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// will take place.
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XEASSERTNULL(window_);
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assert_null(window_);
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window_ = new D3D11Window(run_loop_, dxgi_factory_, device_);
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if (window_->Initialize("Xenia D3D11", 1280, 720)) {
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XELOGE("Failed to create D3D11Window");
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@@ -126,7 +126,7 @@ void D3D11GraphicsSystem::Initialize() {
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// Create the driver.
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// This runs in the worker thread and builds command lines to present
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// in the window.
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XEASSERTNULL(driver_);
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assert_null(driver_);
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driver_ = new D3D11GraphicsDriver(
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memory_, window_->swap_chain(), device_);
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if (driver_->Initialize()) {
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@@ -180,7 +180,7 @@ void __stdcall D3D11GraphicsSystem::VsyncCallback(D3D11GraphicsSystem* gs,
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void D3D11GraphicsSystem::Shutdown() {
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GraphicsSystem::Shutdown();
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if (vsync_timer_) {
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DeleteTimerQueueTimer(timer_queue_, vsync_timer_, NULL);
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}
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@@ -140,7 +140,7 @@ D3D11ProfilerDisplay::D3D11ProfilerDisplay(D3D11Window* window) : window_(window
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!SetupShaders() ||
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!SetupFont()) {
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// Hrm.
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XEASSERTALWAYS();
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assert_always();
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}
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// Pass through mouse events.
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@@ -183,7 +183,7 @@ bool D3D11ProfilerDisplay::SetupState() {
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blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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blend_desc.RenderTarget[0].RenderTargetWriteMask = 0x0F;
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hr = device->CreateBlendState(&blend_desc, &blend_state_);
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XEASSERT(SUCCEEDED(hr));
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assert_true(SUCCEEDED(hr));
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D3D11_DEPTH_STENCIL_DESC depth_stencil_desc;
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xe_zero_struct(&depth_stencil_desc, sizeof(depth_stencil_desc));
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@@ -191,7 +191,7 @@ bool D3D11ProfilerDisplay::SetupState() {
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depth_stencil_desc.StencilEnable = false;
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depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
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hr = device->CreateDepthStencilState(&depth_stencil_desc, &depth_stencil_state_);
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XEASSERT(SUCCEEDED(hr));
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assert_true(SUCCEEDED(hr));
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return true;
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}
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@@ -484,7 +484,7 @@ D3D11ProfilerDisplay::Vertex* D3D11ProfilerDisplay::AllocateVertices(
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if (draw_state_.vertex_index + count > XECOUNT(draw_state_.vertex_buffer)) {
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Flush();
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}
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XEASSERT(draw_state_.vertex_index + count <= XECOUNT(draw_state_.vertex_buffer));
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assert_true(draw_state_.vertex_index + count <= XECOUNT(draw_state_.vertex_buffer));
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size_t head = draw_state_.vertex_index;
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draw_state_.vertex_index += count;
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@@ -493,7 +493,7 @@ D3D11ProfilerDisplay::Vertex* D3D11ProfilerDisplay::AllocateVertices(
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draw_state_.commands[draw_state_.command_index - 1].primitive == primitive) {
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draw_state_.commands[draw_state_.command_index - 1].vertex_count += count;
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} else {
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XEASSERT(draw_state_.command_index < XECOUNT(draw_state_.commands));
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assert_true(draw_state_.command_index < XECOUNT(draw_state_.commands));
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draw_state_.commands[draw_state_.command_index].primitive = primitive;
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draw_state_.commands[draw_state_.command_index].vertex_count = count;
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++draw_state_.command_index;
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@@ -511,7 +511,7 @@ void D3D11ProfilerDisplay::Flush() {
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context->Map(vertex_buffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &res);
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memcpy(res.pData, draw_state_.vertex_buffer, sizeof(Vertex) * draw_state_.vertex_index);
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context->Unmap(vertex_buffer_, 0);
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uint32_t stride = 20;
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uint32_t offset = 0;
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context->IASetVertexBuffers(0, 1, &vertex_buffer_, &stride, &offset);
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@@ -252,7 +252,7 @@ int D3D11VertexShaderResource::CreateInputLayout(const void* byte_code,
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vtx_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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break;
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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element_descs[el_index].SemanticName = "XE_VF";
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@@ -299,7 +299,7 @@ int D3D11VertexShaderResource::DemandGeometryShader(
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shader = new D3D11QuadListGeometryShader(device);
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break;
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default:
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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if (!shader) {
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@@ -58,7 +58,7 @@ const char* GetFormatTypeName(const VertexBufferResource::DeclElement& el) {
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return "float4";
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default:
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XELOGE("Unknown vertex format: %d", el.format);
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XEASSERTALWAYS();
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assert_always();
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return "float4";
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}
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}
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@@ -141,7 +141,7 @@ int D3D11ShaderTranslator::TranslateVertexShader(
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append(
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"struct VS_OUTPUT {\n");
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if (alloc_counts.positions) {
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XEASSERT(alloc_counts.positions == 1);
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assert_true(alloc_counts.positions == 1);
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append(
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" float4 oPos : SV_POSITION;\n");
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}
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@@ -244,7 +244,7 @@ int D3D11ShaderTranslator::TranslatePixelShader(
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append(
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"struct VS_OUTPUT {\n");
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if (alloc_counts.positions) {
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XEASSERT(alloc_counts.positions == 1);
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assert_true(alloc_counts.positions == 1);
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append(
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" float4 oPos : SV_POSITION;\n");
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}
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@@ -417,7 +417,7 @@ void D3D11ShaderTranslator::AppendDestRegName(uint32_t num, uint32_t dst_exp) {
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default:
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// TODO(benvanik): other render targets?
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// TODO(benvanik): depth?
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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break;
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@@ -1272,7 +1272,7 @@ int D3D11ShaderTranslator::GetFormatComponentCount(uint32_t format) {
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return 4;
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default:
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XELOGE("Unknown vertex format: %d", format);
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XEASSERTALWAYS();
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assert_always();
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return 4;
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}
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}
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@@ -1348,7 +1348,7 @@ int D3D11ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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case TEX_SET_GRADIENTS_H:
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case TEX_SET_GRADIENTS_V:
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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} else {
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@@ -136,13 +136,13 @@ int D3D11TextureResource::CreateHandle2D() {
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int D3D11TextureResource::CreateHandle3D() {
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XELOGE("D3D11: CreateTexture3D not yet implemented");
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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int D3D11TextureResource::CreateHandleCube() {
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XELOGE("D3D11: CreateTextureCube not yet implemented");
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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@@ -157,7 +157,7 @@ int GraphicsDriver::PopulateShaders(DrawCommand& command) {
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XELOGE("No pixel shader bound; ignoring");
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return 1;
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}
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xe_gpu_program_cntl_t program_cntl;
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program_cntl.dword_0 = register_file_[XE_GPU_REG_SQ_PROGRAM_CNTL].u32;
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if (!vertex_shader_->is_prepared()) {
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@@ -181,7 +181,7 @@ int GraphicsDriver::PopulateShaders(DrawCommand& command) {
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int GraphicsDriver::PopulateInputAssembly(DrawCommand& command) {
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SCOPE_profile_cpu_f("gpu");
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const auto& buffer_inputs = command.vertex_shader->buffer_inputs();
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command.vertex_buffer_count = buffer_inputs.count;
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for (size_t n = 0; n < buffer_inputs.count; n++) {
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@@ -201,10 +201,10 @@ int GraphicsDriver::PopulateInputAssembly(DrawCommand& command) {
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fetch = &group->vertex_fetch_2;
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break;
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}
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XEASSERTNOTNULL(fetch);
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assert_not_null(fetch);
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// If this assert doesn't hold, maybe we just abort?
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XEASSERT(fetch->type == 0x3);
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XEASSERTNOTZERO(fetch->size);
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assert_true(fetch->type == 0x3);
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assert_not_zero(fetch->size);
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const auto& info = desc.info;
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@@ -278,7 +278,7 @@ int GraphicsDriver::PopulateSamplerSet(
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XELOGW("D3D11: unknown texture format %d", info.format);
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return 0; // invalid texture used
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}
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// TODO(benvanik): quick validate without refetching intraframe.
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// Fetch texture from the cache.
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MemoryRange memory_range;
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@@ -72,7 +72,7 @@ void GraphicsSystem::ThreadStart() {
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// Initialize driver and ringbuffer.
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Initialize();
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XEASSERTNOTNULL(driver_);
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assert_not_null(driver_);
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SetEvent(thread_wait_);
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// Main run loop.
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@@ -128,7 +128,7 @@ void GraphicsSystem::InitializeRingBuffer(uint32_t ptr, uint32_t page_count) {
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while (!driver_) {
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Sleep(0);
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}
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XEASSERTNOTNULL(driver_);
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assert_not_null(driver_);
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command_processor_->Initialize(driver_, ptr, page_count);
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}
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@@ -154,7 +154,7 @@ uint64_t GraphicsSystem::ReadRegister(uint64_t addr) {
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return 1;
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}
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XEASSERT(r >= 0 && r < RegisterFile::kRegisterCount);
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assert_true(r >= 0 && r < RegisterFile::kRegisterCount);
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return regs->values[r].u32;
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}
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@@ -175,7 +175,7 @@ void GraphicsSystem::WriteRegister(uint64_t addr, uint64_t value) {
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break;
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}
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XEASSERT(r >= 0 && r < RegisterFile::kRegisterCount);
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assert_true(r >= 0 && r < RegisterFile::kRegisterCount);
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regs->values[r].u32 = (uint32_t)value;
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}
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@@ -40,11 +40,11 @@ NopGraphicsSystem::~NopGraphicsSystem() {
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void NopGraphicsSystem::Initialize() {
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GraphicsSystem::Initialize();
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XEASSERTNULL(driver_);
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assert_null(driver_);
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driver_ = new NopGraphicsDriver(memory_);
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XEASSERTNULL(timer_queue_);
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XEASSERTNULL(vsync_timer_);
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assert_null(timer_queue_);
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assert_null(vsync_timer_);
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timer_queue_ = CreateTimerQueue();
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CreateTimerQueueTimer(
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@@ -29,7 +29,7 @@ ShaderResource::ShaderResource(const MemoryRange& memory_range,
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// Verify.
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dword_count_ = memory_range.length / 4;
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XEASSERT(dword_count_ <= 512);
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assert_true(dword_count_ <= 512);
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// Copy bytes and swap.
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size_t byte_size = dword_count_ * sizeof(uint32_t);
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@@ -122,7 +122,7 @@ void ShaderResource::GatherExec(const instr_cf_exec_t* cf) {
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case TEX_SET_GRADIENTS_H:
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case TEX_SET_GRADIENTS_V:
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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} else {
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@@ -145,7 +145,7 @@ void ShaderResource::GatherExec(const instr_cf_exec_t* cf) {
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}
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void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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XEASSERT(type_ == XE_GPU_SHADER_TYPE_VERTEX);
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assert_true(type_ == XE_GPU_SHADER_TYPE_VERTEX);
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// dst_reg/dst_swiz
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// src_reg/src_swiz
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@@ -188,16 +188,16 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
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auto& desc = inputs.descs[n];
|
||||
auto& info = desc.info;
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if (desc.fetch_slot == fetch_slot) {
|
||||
XEASSERT(info.element_count <= XECOUNT(info.elements));
|
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assert_true(info.element_count <= XECOUNT(info.elements));
|
||||
// It may not hold that all strides are equal, but I hope it does.
|
||||
XEASSERT(!vtx->stride || info.stride_words == vtx->stride);
|
||||
assert_true(!vtx->stride || info.stride_words == vtx->stride);
|
||||
el = &info.elements[info.element_count++];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!el) {
|
||||
XEASSERTNOTZERO(vtx->stride);
|
||||
XEASSERT(inputs.count + 1 < XECOUNT(inputs.descs));
|
||||
assert_not_zero(vtx->stride);
|
||||
assert_true(inputs.count + 1 < XECOUNT(inputs.descs));
|
||||
auto& desc = inputs.descs[inputs.count++];
|
||||
desc.input_index = inputs.count - 1;
|
||||
desc.fetch_slot = fetch_slot;
|
||||
@@ -243,7 +243,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
|
||||
break;
|
||||
default:
|
||||
XELOGE("Unknown vertex format: %d", el->format);
|
||||
XEASSERTALWAYS();
|
||||
assert_always();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -251,7 +251,7 @@ void ShaderResource::GatherVertexFetch(const instr_fetch_vtx_t* vtx) {
|
||||
void ShaderResource::GatherTextureFetch(const xenos::instr_fetch_tex_t* tex) {
|
||||
// TODO(benvanik): check dest_swiz to see if we are writing anything.
|
||||
|
||||
XEASSERT(sampler_inputs_.count + 1 < XECOUNT(sampler_inputs_.descs));
|
||||
assert_true(sampler_inputs_.count + 1 < XECOUNT(sampler_inputs_.descs));
|
||||
auto& input = sampler_inputs_.descs[sampler_inputs_.count++];
|
||||
input.input_index = sampler_inputs_.count - 1;
|
||||
input.fetch_slot = tex->const_idx & 0xF; // ?
|
||||
|
||||
Reference in New Issue
Block a user