Cleaning up asserts and file/line macros.

This commit is contained in:
Ben Vanik
2014-07-12 16:51:52 -07:00
parent 840357413c
commit bf882714d0
92 changed files with 636 additions and 613 deletions

View File

@@ -252,7 +252,7 @@ int D3D11VertexShaderResource::CreateInputLayout(const void* byte_code,
vtx_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
break;
default:
XEASSERTALWAYS();
assert_always();
break;
}
element_descs[el_index].SemanticName = "XE_VF";
@@ -299,7 +299,7 @@ int D3D11VertexShaderResource::DemandGeometryShader(
shader = new D3D11QuadListGeometryShader(device);
break;
default:
XEASSERTALWAYS();
assert_always();
return 1;
}
if (!shader) {