Cleaning up asserts and file/line macros.
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@@ -252,7 +252,7 @@ int D3D11VertexShaderResource::CreateInputLayout(const void* byte_code,
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vtx_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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break;
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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element_descs[el_index].SemanticName = "XE_VF";
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@@ -299,7 +299,7 @@ int D3D11VertexShaderResource::DemandGeometryShader(
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shader = new D3D11QuadListGeometryShader(device);
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break;
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default:
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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if (!shader) {
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