Cleaning up asserts and file/line macros.
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@@ -58,7 +58,7 @@ const char* GetFormatTypeName(const VertexBufferResource::DeclElement& el) {
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return "float4";
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default:
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XELOGE("Unknown vertex format: %d", el.format);
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XEASSERTALWAYS();
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assert_always();
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return "float4";
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}
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}
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@@ -141,7 +141,7 @@ int D3D11ShaderTranslator::TranslateVertexShader(
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append(
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"struct VS_OUTPUT {\n");
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if (alloc_counts.positions) {
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XEASSERT(alloc_counts.positions == 1);
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assert_true(alloc_counts.positions == 1);
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append(
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" float4 oPos : SV_POSITION;\n");
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}
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@@ -244,7 +244,7 @@ int D3D11ShaderTranslator::TranslatePixelShader(
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append(
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"struct VS_OUTPUT {\n");
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if (alloc_counts.positions) {
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XEASSERT(alloc_counts.positions == 1);
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assert_true(alloc_counts.positions == 1);
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append(
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" float4 oPos : SV_POSITION;\n");
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}
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@@ -417,7 +417,7 @@ void D3D11ShaderTranslator::AppendDestRegName(uint32_t num, uint32_t dst_exp) {
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default:
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// TODO(benvanik): other render targets?
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// TODO(benvanik): depth?
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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break;
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@@ -1272,7 +1272,7 @@ int D3D11ShaderTranslator::GetFormatComponentCount(uint32_t format) {
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return 4;
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default:
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XELOGE("Unknown vertex format: %d", format);
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XEASSERTALWAYS();
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assert_always();
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return 4;
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}
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}
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@@ -1348,7 +1348,7 @@ int D3D11ShaderTranslator::TranslateExec(const instr_cf_exec_t& cf) {
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case TEX_SET_GRADIENTS_H:
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case TEX_SET_GRADIENTS_V:
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default:
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XEASSERTALWAYS();
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assert_always();
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break;
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}
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} else {
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