Cleaning up asserts and file/line macros.
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@@ -136,13 +136,13 @@ int D3D11TextureResource::CreateHandle2D() {
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int D3D11TextureResource::CreateHandle3D() {
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XELOGE("D3D11: CreateTexture3D not yet implemented");
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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int D3D11TextureResource::CreateHandleCube() {
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XELOGE("D3D11: CreateTextureCube not yet implemented");
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XEASSERTALWAYS();
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assert_always();
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return 1;
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}
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