Cleaning up asserts and file/line macros.
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@@ -33,7 +33,7 @@ SHIM_CALL XamContentGetLicenseMask_shim(
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mask_ptr,
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overlapped_ptr);
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XEASSERTZERO(overlapped_ptr);
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assert_zero(overlapped_ptr);
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// Arcade games seem to call this and check the result mask for random bits.
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// If we fail, the games seem to use a hardcoded mask, which is likely trial.
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