[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -134,6 +134,8 @@ class CommandProcessor {
virtual void BeginTracing(const std::wstring& root_path);
virtual void EndTracing();
virtual void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) = 0;
void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);