[D3D12] Make trace dump partially work
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@@ -134,6 +134,8 @@ class CommandProcessor {
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virtual void BeginTracing(const std::wstring& root_path);
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virtual void EndTracing();
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virtual void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) = 0;
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void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
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void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
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