[D3D12] Make trace dump partially work
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@@ -34,6 +34,8 @@ class D3D12GraphicsSystem : public GraphicsSystem {
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ui::Window* target_window) override;
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void Shutdown() override;
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std::unique_ptr<xe::ui::RawImage> Capture() override;
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void AwaitFrontBufferUnused();
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// Draws a texture covering the entire viewport to the render target currently
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