[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -34,6 +34,8 @@ class D3D12GraphicsSystem : public GraphicsSystem {
ui::Window* target_window) override;
void Shutdown() override;
std::unique_ptr<xe::ui::RawImage> Capture() override;
void AwaitFrontBufferUnused();
// Draws a texture covering the entire viewport to the render target currently