[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -0,0 +1,40 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/gpu/trace_dump.h"
namespace xe {
namespace gpu {
namespace d3d12 {
using namespace xe::gpu::xenos;
class D3D12TraceDump : public TraceDump {
public:
std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
return std::unique_ptr<gpu::GraphicsSystem>(new D3D12GraphicsSystem());
}
};
int trace_dump_main(const std::vector<std::wstring>& args) {
D3D12TraceDump trace_dump;
return trace_dump.Main(args);
}
} // namespace d3d12
} // namespace gpu
} // namespace xe
DEFINE_ENTRY_POINT(L"xenia-gpu-d3d12-trace-dump",
xe::gpu::d3d12::trace_dump_main, "some.trace",
"target_trace_file");