[D3D12] Make trace dump partially work
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40
src/xenia/gpu/d3d12/d3d12_trace_dump_main.cc
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40
src/xenia/gpu/d3d12/d3d12_trace_dump_main.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2019 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_graphics_system.h"
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#include "xenia/gpu/trace_dump.h"
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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using namespace xe::gpu::xenos;
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class D3D12TraceDump : public TraceDump {
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public:
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() override {
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return std::unique_ptr<gpu::GraphicsSystem>(new D3D12GraphicsSystem());
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}
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};
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int trace_dump_main(const std::vector<std::wstring>& args) {
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D3D12TraceDump trace_dump;
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return trace_dump.Main(args);
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}
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} // namespace d3d12
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} // namespace gpu
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} // namespace xe
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DEFINE_ENTRY_POINT(L"xenia-gpu-d3d12-trace-dump",
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xe::gpu::d3d12::trace_dump_main, "some.trace",
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"target_trace_file");
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