[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -17,3 +17,47 @@ project("xenia-gpu-d3d12")
files({
"shaders/bin/*.h",
})
group("src")
project("xenia-gpu-d3d12-trace-dump")
uuid("686b859c-0046-44c4-a02c-41fc3fb75698")
kind("ConsoleApp")
language("C++")
links({
"aes_128",
"capstone",
"dxbc",
"imgui",
"libavcodec",
"libavutil",
"mspack",
"snappy",
"xenia-apu",
"xenia-apu-nop",
"xenia-base",
"xenia-core",
"xenia-cpu",
"xenia-cpu-backend-x64",
"xenia-gpu",
"xenia-gpu-d3d12",
"xenia-hid",
"xenia-hid-nop",
"xenia-kernel",
"xenia-ui",
"xenia-ui-d3d12",
"xenia-vfs",
"xxhash",
})
files({
"d3d12_trace_dump_main.cc",
"../../base/main_"..platform_suffix..".cc",
})
-- Only create the .user file if it doesn't already exist.
local user_file = project_root.."/build/xenia-gpu-d3d12-trace-dump.vcxproj.user"
if not os.isfile(user_file) then
debugdir(project_root)
debugargs({
"2>&1",
"1>scratch/stdout-trace-dump.txt",
})
end