[D3D12] Make trace dump partially work
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@@ -82,6 +82,10 @@ class PrimitiveConverter {
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PrimitiveType source_type, uint32_t index_count,
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uint32_t& index_count_out) const;
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// Callback for invalidating buffers mid-frame.
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std::pair<uint32_t, uint32_t> MemoryWriteCallback(
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uint32_t physical_address_start, uint32_t length, bool exact_range);
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void InitializeTrace();
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private:
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@@ -92,9 +96,6 @@ class PrimitiveConverter {
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uint32_t simd_offset,
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D3D12_GPU_VIRTUAL_ADDRESS& gpu_address_out);
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// Callback for invalidating buffers mid-frame.
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std::pair<uint32_t, uint32_t> MemoryWriteCallback(
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uint32_t physical_address_start, uint32_t length, bool exact_range);
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static std::pair<uint32_t, uint32_t> MemoryWriteCallbackThunk(
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void* context_ptr, uint32_t physical_address_start, uint32_t length,
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bool exact_range);
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