[D3D12] Make trace dump partially work
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@@ -18,6 +18,9 @@ NullCommandProcessor::NullCommandProcessor(NullGraphicsSystem* graphics_system,
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: CommandProcessor(graphics_system, kernel_state) {}
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NullCommandProcessor::~NullCommandProcessor() = default;
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void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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bool NullCommandProcessor::SetupContext() {
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return CommandProcessor::SetupContext();
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}
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@@ -25,6 +25,8 @@ class NullCommandProcessor : public CommandProcessor {
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kernel::KernelState* kernel_state);
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~NullCommandProcessor();
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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private:
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bool SetupContext() override;
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void ShutdownContext() override;
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