[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -18,6 +18,9 @@ NullCommandProcessor::NullCommandProcessor(NullGraphicsSystem* graphics_system,
: CommandProcessor(graphics_system, kernel_state) {}
NullCommandProcessor::~NullCommandProcessor() = default;
void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
uint32_t length) {}
bool NullCommandProcessor::SetupContext() {
return CommandProcessor::SetupContext();
}