[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -25,6 +25,8 @@ class NullCommandProcessor : public CommandProcessor {
kernel::KernelState* kernel_state);
~NullCommandProcessor();
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
private:
bool SetupContext() override;
void ShutdownContext() override;