[D3D12] Make trace dump partially work
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@@ -136,11 +136,12 @@ void TraceWriter::WritePacketEnd() {
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fwrite(&cmd, 1, sizeof(cmd), file_);
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}
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void TraceWriter::WriteMemoryRead(uint32_t base_ptr, size_t length) {
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void TraceWriter::WriteMemoryRead(uint32_t base_ptr, size_t length,
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const void* host_ptr) {
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if (!file_) {
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return;
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}
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WriteMemoryCommand(TraceCommandType::kMemoryRead, base_ptr, length);
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WriteMemoryCommand(TraceCommandType::kMemoryRead, base_ptr, length, host_ptr);
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}
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void TraceWriter::WriteMemoryReadCached(uint32_t base_ptr, size_t length) {
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