[D3D12] Make trace dump partially work
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@@ -36,7 +36,8 @@ class TraceWriter {
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void WriteIndirectBufferEnd();
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void WritePacketStart(uint32_t base_ptr, uint32_t count);
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void WritePacketEnd();
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void WriteMemoryRead(uint32_t base_ptr, size_t length);
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void WriteMemoryRead(uint32_t base_ptr, size_t length,
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const void* host_ptr = nullptr);
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void WriteMemoryReadCached(uint32_t base_ptr, size_t length);
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void WriteMemoryReadCachedNop(uint32_t base_ptr, size_t length);
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void WriteMemoryWrite(uint32_t base_ptr, size_t length,
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