[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -18,6 +18,9 @@ VulkanCommandProcessor::VulkanCommandProcessor(
: CommandProcessor(graphics_system, kernel_state) {}
VulkanCommandProcessor::~VulkanCommandProcessor() = default;
void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
uint32_t length) {}
bool VulkanCommandProcessor::SetupContext() { return true; }
void VulkanCommandProcessor::ShutdownContext() {}

View File

@@ -24,6 +24,8 @@ class VulkanCommandProcessor : public CommandProcessor {
kernel::KernelState* kernel_state);
~VulkanCommandProcessor();
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
protected:
bool SetupContext() override;
void ShutdownContext() override;