[D3D12] Make trace dump partially work
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@@ -18,6 +18,9 @@ VulkanCommandProcessor::VulkanCommandProcessor(
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: CommandProcessor(graphics_system, kernel_state) {}
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VulkanCommandProcessor::~VulkanCommandProcessor() = default;
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void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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bool VulkanCommandProcessor::SetupContext() { return true; }
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void VulkanCommandProcessor::ShutdownContext() {}
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@@ -24,6 +24,8 @@ class VulkanCommandProcessor : public CommandProcessor {
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kernel::KernelState* kernel_state);
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~VulkanCommandProcessor();
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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protected:
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bool SetupContext() override;
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void ShutdownContext() override;
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