[D3D12] Make trace dump partially work

This commit is contained in:
Triang3l
2019-10-25 08:38:06 +03:00
parent b622e894d6
commit c057b5a032
19 changed files with 226 additions and 33 deletions

View File

@@ -48,6 +48,9 @@ void VulkanCommandProcessor::RequestFrameTrace(const std::wstring& root_path) {
return CommandProcessor::RequestFrameTrace(root_path);
}
void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
uint32_t length) {}
void VulkanCommandProcessor::ClearCaches() {
CommandProcessor::ClearCaches();
cache_clear_requested_ = true;