[D3D12] Make trace dump partially work
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@@ -48,6 +48,9 @@ void VulkanCommandProcessor::RequestFrameTrace(const std::wstring& root_path) {
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return CommandProcessor::RequestFrameTrace(root_path);
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}
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void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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void VulkanCommandProcessor::ClearCaches() {
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CommandProcessor::ClearCaches();
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cache_clear_requested_ = true;
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