[D3D12] Build and code format fixes
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@@ -13,6 +13,7 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/profiling.h"
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#include "xenia/gpu/gpu_flags.h"
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#include "xenia/gpu/hlsl_shader_translator.h"
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@@ -28,9 +29,7 @@ PipelineCache::PipelineCache(RegisterFile* register_file,
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PipelineCache::~PipelineCache() { Shutdown(); }
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void PipelineCache::Shutdown() {
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ClearCache();
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}
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void PipelineCache::Shutdown() { ClearCache(); }
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D3D12Shader* PipelineCache::LoadShader(ShaderType shader_type,
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uint32_t guest_address,
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@@ -47,8 +46,8 @@ D3D12Shader* PipelineCache::LoadShader(ShaderType shader_type,
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// Always create the shader and stash it away.
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// We need to track it even if it fails translation so we know not to try
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// again.
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D3D12Shader* shader = new D3D12Shader(shader_type, data_hash, host_address,
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dword_count);
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D3D12Shader* shader =
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new D3D12Shader(shader_type, data_hash, host_address, dword_count);
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shader_map_.insert({data_hash, shader});
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return shader;
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