[D3D12] Build and code format fixes

This commit is contained in:
Triang3l
2018-07-24 15:14:16 +03:00
parent 87aecfa1b8
commit c0ff73a588
4 changed files with 33 additions and 33 deletions

View File

@@ -165,23 +165,23 @@ std::vector<uint8_t> HlslShaderTranslator::CompleteTranslation() {
// Common declarations.
source.Append(
"cbuffer xe_system_constants : register(b0) {\n"
" float2 xe_viewport_inv_scale;\n"
" uint xe_vertex_index_endian;\n"
" uint xe_textures_are_3d;\n"
"};\n"
"\n"
"struct XeFloatConstantPage {\n"
" float4 c[16];\n"
"};\n"
"ConstantBuffer<XeFloatConstantPage> "
"xe_float_constants[16] : register(b1);\n"
"\n"
"cbuffer xe_loop_bool_constants : register(b17) {\n"
" uint xe_bool_constants[8];\n"
" uint xe_loop_constants[32];\n"
"};\n"
"\n");
"cbuffer xe_system_constants : register(b0) {\n"
" float2 xe_viewport_inv_scale;\n"
" uint xe_vertex_index_endian;\n"
" uint xe_textures_are_3d;\n"
"};\n"
"\n"
"struct XeFloatConstantPage {\n"
" float4 c[16];\n"
"};\n"
"ConstantBuffer<XeFloatConstantPage> "
"xe_float_constants[16] : register(b1);\n"
"\n"
"cbuffer xe_loop_bool_constants : register(b17) {\n"
" uint xe_bool_constants[8];\n"
" uint xe_loop_constants[32];\n"
"};\n"
"\n");
if (is_vertex_shader()) {
// Vertex fetching, output and prologue.
@@ -307,8 +307,8 @@ std::vector<uint8_t> HlslShaderTranslator::CompleteTranslation() {
// Epilogue.
if (!cf_wrote_pc_) {
source.Append(
" xe_pc = 0xFFFFu;\n"
" break;\n");
" xe_pc = 0xFFFFu;\n"
" break;\n");
}
source.Append(
" default:\n"