[D3D12] Build and code format fixes

This commit is contained in:
Triang3l
2018-07-24 15:14:16 +03:00
parent 87aecfa1b8
commit c0ff73a588
4 changed files with 33 additions and 33 deletions

View File

@@ -13,9 +13,9 @@
// This must be included before D3D and DXGI for things like NOMINMAX.
#include "xenia/base/platform_win.h"
#include <dxgi1_4.h>
#include <d3d12.h>
#include <d3dcompiler.h>
#include <dxgi1_4.h>
#define XELOGD3D XELOGI