[D3D12] Build and code format fixes
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@@ -13,9 +13,9 @@
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// This must be included before D3D and DXGI for things like NOMINMAX.
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#include "xenia/base/platform_win.h"
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#include <dxgi1_4.h>
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#include <d3d12.h>
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#include <d3dcompiler.h>
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#include <dxgi1_4.h>
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#define XELOGD3D XELOGI
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