Adding a bunch of profiling tracers.
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@@ -121,6 +121,8 @@ void XAudio2AudioDriver::Initialize() {
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}
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void XAudio2AudioDriver::SubmitFrame(uint32_t frame_ptr) {
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SCOPE_profile_cpu_f("apu");
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// Process samples! They are big-endian floats.
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HRESULT hr;
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