Replace all gflag implementations with cvar implementations
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@@ -7,13 +7,12 @@
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******************************************************************************
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*/
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#include <gflags/gflags.h>
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#include <cinttypes>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "xenia/base/cvar.h"
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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#include "xenia/base/string.h"
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@@ -22,35 +21,36 @@
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#include "xenia/gpu/spirv_shader_translator.h"
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#include "xenia/ui/spirv/spirv_disassembler.h"
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DEFINE_string(shader_input, "", "Input shader binary file path.");
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DEFINE_string(shader_input, "", "Input shader binary file path.", "GPU");
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DEFINE_string(shader_input_type, "",
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"'vs', 'ps', or unspecified to infer from the given filename.");
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DEFINE_string(shader_output, "", "Output shader file path.");
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"'vs', 'ps', or unspecified to infer from the given filename.",
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"GPU");
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DEFINE_string(shader_output, "", "Output shader file path.", "GPU");
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DEFINE_string(shader_output_type, "ucode",
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"Translator to use: [ucode, glsl45, spirv, spirvtext].");
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"Translator to use: [ucode, glsl45, spirv, spirvtext].", "GPU");
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namespace xe {
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namespace gpu {
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int shader_compiler_main(const std::vector<std::wstring>& args) {
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ShaderType shader_type;
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if (!FLAGS_shader_input_type.empty()) {
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if (FLAGS_shader_input_type == "vs") {
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if (!cvars::shader_input_type.empty()) {
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if (cvars::shader_input_type == "vs") {
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shader_type = ShaderType::kVertex;
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} else if (FLAGS_shader_input_type == "ps") {
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} else if (cvars::shader_input_type == "ps") {
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shader_type = ShaderType::kPixel;
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} else {
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XELOGE("Invalid --shader_input_type; must be 'vs' or 'ps'.");
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return 1;
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}
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} else {
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auto last_dot = FLAGS_shader_input.find_last_of('.');
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auto last_dot = cvars::shader_input.find_last_of('.');
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bool valid_type = false;
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if (last_dot != std::string::npos) {
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if (FLAGS_shader_input.substr(last_dot) == ".vs") {
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if (cvars::shader_input.substr(last_dot) == ".vs") {
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shader_type = ShaderType::kVertex;
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valid_type = true;
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} else if (FLAGS_shader_input.substr(last_dot) == ".ps") {
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} else if (cvars::shader_input.substr(last_dot) == ".ps") {
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shader_type = ShaderType::kPixel;
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valid_type = true;
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}
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@@ -63,9 +63,9 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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}
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}
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auto input_file = fopen(FLAGS_shader_input.c_str(), "rb");
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auto input_file = fopen(cvars::shader_input.c_str(), "rb");
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if (!input_file) {
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XELOGE("Unable to open input file: %s", FLAGS_shader_input.c_str());
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XELOGE("Unable to open input file: %s", cvars::shader_input.c_str());
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return 1;
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}
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fseek(input_file, 0, SEEK_END);
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@@ -76,7 +76,7 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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fclose(input_file);
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XELOGI("Opened %s as a %s shader, %" PRId64 " words (%" PRId64 " bytes).",
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FLAGS_shader_input.c_str(),
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cvars::shader_input.c_str(),
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shader_type == ShaderType::kVertex ? "vertex" : "pixel",
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ucode_dwords.size(), ucode_dwords.size() * 4);
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@@ -86,10 +86,10 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
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std::unique_ptr<ShaderTranslator> translator;
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if (FLAGS_shader_output_type == "spirv" ||
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FLAGS_shader_output_type == "spirvtext") {
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if (cvars::shader_output_type == "spirv" ||
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cvars::shader_output_type == "spirvtext") {
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translator = std::make_unique<SpirvShaderTranslator>();
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} else if (FLAGS_shader_output_type == "glsl45") {
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} else if (cvars::shader_output_type == "glsl45") {
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translator = std::make_unique<GlslShaderTranslator>(
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GlslShaderTranslator::Dialect::kGL45);
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} else {
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@@ -102,7 +102,7 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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size_t source_data_size = shader->translated_binary().size();
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std::unique_ptr<xe::ui::spirv::SpirvDisassembler::Result> spirv_disasm_result;
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if (FLAGS_shader_output_type == "spirvtext") {
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if (cvars::shader_output_type == "spirvtext") {
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// Disassemble SPIRV.
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spirv_disasm_result = xe::ui::spirv::SpirvDisassembler().Disassemble(
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reinterpret_cast<const uint32_t*>(source_data), source_data_size / 4);
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@@ -110,8 +110,8 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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source_data_size = std::strlen(spirv_disasm_result->text()) + 1;
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}
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if (!FLAGS_shader_output.empty()) {
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auto output_file = fopen(FLAGS_shader_output.c_str(), "wb");
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if (!cvars::shader_output.empty()) {
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auto output_file = fopen(cvars::shader_output.c_str(), "wb");
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fwrite(source_data, 1, source_data_size, output_file);
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fclose(output_file);
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}
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