Minor decoder optimizations, kernel fixes, cpu backend fixes
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@@ -93,7 +93,8 @@ class X64CodeCache : public CodeCache {
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// This is picked to be high enough to cover whatever we can reasonably
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// expect. If we hit issues with this it probably means some corner case
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// in analysis triggering.
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static const size_t kMaximumFunctionCount = 100000;
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//chrispy: raised this, some games that were compiled with low optimization levels can exceed this
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static const size_t kMaximumFunctionCount = 1000000;
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struct UnwindReservation {
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size_t data_size = 0;
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