Minor decoder optimizations, kernel fixes, cpu backend fixes
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@@ -13,11 +13,12 @@
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#include "xenia/kernel/xbdm/xbdm_private.h"
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#include "xenia/kernel/xthread.h"
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#include "xenia/xbox.h"
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//chrispy: no idea what a real valid value is for this
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static constexpr const char DmXboxName[] = "Xbox360Name";
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namespace xe {
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namespace kernel {
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namespace kernel {
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namespace xbdm {
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#define XBDM_SUCCESSFULL 0x02DA0000
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#define MAKE_DUMMY_STUB_PTR(x) \
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dword_result_t x##_entry() { return 0; } \
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DECLARE_XBDM_EXPORT1(x, kDebug, kStub)
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@@ -36,11 +37,27 @@ MAKE_DUMMY_STUB_STATUS(DmFreePool);
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dword_result_t DmGetXbeInfo_entry() {
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// TODO(gibbed): 4D5307DC appears to expect this as success?
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// Unknown arguments -- let's hope things don't explode.
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return 0x02DA0000;
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return XBDM_SUCCESSFULL;
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}
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DECLARE_XBDM_EXPORT1(DmGetXbeInfo, kDebug, kStub);
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MAKE_DUMMY_STUB_STATUS(DmGetXboxName);
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dword_result_t DmGetXboxName_entry(const ppc_context_t& ctx) {
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uint64_t arg1 = ctx->r[3];
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uint64_t arg2 = ctx->r[4];
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if (!arg1 || !arg2) {
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return 0x80070057;
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}
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char* name_out = ctx->TranslateVirtualGPR<char*>(arg1);
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uint32_t* max_name_chars_ptr = ctx->TranslateVirtualGPR<uint32_t*>(arg2);
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uint32_t max_name_chars = xe::load_and_swap<uint32_t>(max_name_chars_ptr);
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strncpy(name_out, DmXboxName, sizeof(DmXboxName));
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return XBDM_SUCCESSFULL;
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}
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DECLARE_XBDM_EXPORT1(DmGetXboxName, kDebug, kImplemented)
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dword_result_t DmIsDebuggerPresent_entry() { return 0; }
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DECLARE_XBDM_EXPORT1(DmIsDebuggerPresent, kDebug, kStub);
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@@ -49,15 +66,15 @@ void DmSendNotificationString_entry(lpdword_t unk0_ptr) {}
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DECLARE_XBDM_EXPORT1(DmSendNotificationString, kDebug, kStub);
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dword_result_t DmRegisterCommandProcessor_entry(lpdword_t name_ptr,
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lpdword_t handler_fn) {
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lpdword_t handler_fn) {
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// Return success to prevent some games from crashing
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return X_STATUS_SUCCESS;
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}
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DECLARE_XBDM_EXPORT1(DmRegisterCommandProcessor, kDebug, kStub);
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dword_result_t DmRegisterCommandProcessorEx_entry(lpdword_t name_ptr,
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lpdword_t handler_fn,
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dword_t unk3) {
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lpdword_t handler_fn,
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dword_t unk3) {
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// Return success to prevent some games from stalling
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return X_STATUS_SUCCESS;
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}
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@@ -65,9 +82,12 @@ DECLARE_XBDM_EXPORT1(DmRegisterCommandProcessorEx, kDebug, kStub);
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MAKE_DUMMY_STUB_STATUS(DmStartProfiling);
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MAKE_DUMMY_STUB_STATUS(DmStopProfiling);
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dword_result_t DmCaptureStackBackTrace_entry(lpdword_t unk0_ptr,
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lpdword_t unk1_ptr) {
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// two arguments, first is num frames i think, second is some kind of pointer to
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// where to capture
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dword_result_t DmCaptureStackBackTrace_entry(const ppc_context_t& ctx) {
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uint32_t nframes = static_cast<uint32_t>(ctx->r[3]);
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uint8_t* unknown_addr =
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ctx->TranslateVirtual(static_cast<uint32_t>(ctx->r[4]));
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return X_STATUS_INVALID_PARAMETER;
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}
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DECLARE_XBDM_EXPORT1(DmCaptureStackBackTrace, kDebug, kStub);
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@@ -82,7 +102,10 @@ dword_result_t DmWalkLoadedModules_entry(lpdword_t unk0_ptr,
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}
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DECLARE_XBDM_EXPORT1(DmWalkLoadedModules, kDebug, kStub);
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void DmMapDevkitDrive_entry() {}
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void DmMapDevkitDrive_entry(const ppc_context_t& ctx) {
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// games check for nonzero result, failure if nz
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ctx->r[3] = 0ULL;
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}
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DECLARE_XBDM_EXPORT1(DmMapDevkitDrive, kDebug, kStub);
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dword_result_t DmFindPdbSignature_entry(lpdword_t unk0_ptr,
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