Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
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@@ -57,11 +57,11 @@ int D3D11Window::Initialize(const char* title, uint32_t width, uint32_t height)
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xe_zero_struct(&desc, sizeof(desc));
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desc.OutputWindow = handle();
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desc.Windowed = TRUE;
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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// Setup buffers.
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desc.BufferCount = 1;
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desc.BufferCount = 2;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferDesc.Width = width;
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desc.BufferDesc.Height = height;
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