Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
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@@ -47,6 +47,8 @@ public:
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xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
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uint32_t index_count) = 0;
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virtual int Resolve() = 0;
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protected:
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GraphicsDriver(Memory* memory);
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