Work on D3D11 for various state settings. This code sucks. Needs a rewrite.

This commit is contained in:
Ben Vanik
2014-01-18 01:50:31 -08:00
parent a7db0f0410
commit c257ad0122
9 changed files with 435 additions and 65 deletions

View File

@@ -47,6 +47,8 @@ public:
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
uint32_t index_count) = 0;
virtual int Resolve() = 0;
protected:
GraphicsDriver(Memory* memory);