Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
This commit is contained in:
@@ -83,3 +83,7 @@ void NopGraphicsDriver::DrawIndexAuto(
|
||||
// shader constants / bools / integers
|
||||
// fetch constants
|
||||
}
|
||||
|
||||
int NopGraphicsDriver::Resolve() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -47,6 +47,8 @@ public:
|
||||
xenos::XE_GPU_PRIMITIVE_TYPE prim_type,
|
||||
uint32_t index_count);
|
||||
|
||||
virtual int Resolve();
|
||||
|
||||
protected:
|
||||
ShaderCache* shader_cache_;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user