Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
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@@ -203,7 +203,7 @@ SHIM_CALL DbgPrint_shim(
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uint32_t value = arg_index < 7
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? SHIM_GET_ARG_32(1 + arg_index)
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: (uint32_t)SHIM_MEM_64(SHIM_GPR_32(1) + 16 + ((1 + arg_index) * 8));
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SHIM_SET_MEM_32(value, (b - buffer) / sizeof(char));
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SHIM_SET_MEM_32(value, (uint32_t)((b - buffer) / sizeof(char)));
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arg_index++;
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}
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else {
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