[D3D12] Submit command lists on primary buffer end

This commit is contained in:
Triang3l
2019-12-04 21:42:26 +03:00
parent 922f1f220a
commit c43ccc073d
6 changed files with 34 additions and 0 deletions

View File

@@ -464,6 +464,8 @@ uint32_t CommandProcessor::ExecutePrimaryBuffer(uint32_t read_index,
}
} while (reader.read_count());
OnPrimaryBufferEnd();
trace_writer_.WritePrimaryBufferEnd();
return write_index;