[D3D12] Submit command lists on primary buffer end
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@@ -177,6 +177,7 @@ class CommandProcessor {
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uint32_t frontbuffer_height) = 0;
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uint32_t ExecutePrimaryBuffer(uint32_t start_index, uint32_t end_index);
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virtual void OnPrimaryBufferEnd() {}
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void ExecuteIndirectBuffer(uint32_t ptr, uint32_t length);
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bool ExecutePacket(RingBuffer* reader);
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bool ExecutePacketType0(RingBuffer* reader, uint32_t packet);
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