[D3D12] Submit command lists on primary buffer end
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@@ -164,6 +164,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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void PerformSwap(uint32_t frontbuffer_ptr, uint32_t frontbuffer_width,
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uint32_t frontbuffer_height) override;
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void OnPrimaryBufferEnd() override;
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Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address,
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uint32_t dword_count) override;
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@@ -235,6 +237,11 @@ class D3D12CommandProcessor : public CommandProcessor {
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// clearing and stopping capturing. Returns whether the submission was done
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// successfully, if it has failed, leaves it open.
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bool EndSubmission(bool is_swap);
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// Checks if ending a submission right now would not cause potentially more
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// delay than it would reduce by making the GPU start working earlier - such
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// as when there are unfinished graphics pipeline state creation requests that
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// would need to be fulfilled before actually submitting the command list.
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bool CanEndSubmissionImmediately() const;
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void AwaitAllSubmissionsCompletion();
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// Need to await submission completion before calling.
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void ClearCommandAllocatorCache();
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