[D3D12] Submit command lists on primary buffer end

This commit is contained in:
Triang3l
2019-12-04 21:42:26 +03:00
parent 922f1f220a
commit c43ccc073d
6 changed files with 34 additions and 0 deletions

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@@ -43,6 +43,7 @@ class PipelineCache {
void ClearCache();
void EndSubmission();
bool IsCreatingPipelines();
D3D12Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address, uint32_t dword_count);