[D3D12] Submit command lists on primary buffer end
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@@ -43,6 +43,7 @@ class PipelineCache {
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void ClearCache();
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void EndSubmission();
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bool IsCreatingPipelines();
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D3D12Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address, uint32_t dword_count);
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