[GPU] Store an EDRAM snapshot in traces
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@@ -48,6 +48,8 @@ class D3D12CommandProcessor : public CommandProcessor {
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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// Needed by everything that owns transient objects.
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xe::ui::d3d12::D3D12Context* GetD3D12Context() const {
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return static_cast<xe::ui::d3d12::D3D12Context*>(context_.get());
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