[GPU] Store an EDRAM snapshot in traces

This commit is contained in:
Triang3l
2019-11-04 17:30:20 +03:00
parent 1bb3cd45ca
commit c499229455
20 changed files with 278 additions and 8 deletions

View File

@@ -10,6 +10,7 @@
#ifndef XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#define XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#include <memory>
#include <unordered_map>
#include "xenia/base/cvar.h"
@@ -21,6 +22,7 @@
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/pools.h"
DECLARE_bool(d3d12_16bit_rtv_full_range);
@@ -301,6 +303,11 @@ class RenderTargetCache {
: DXGI_FORMAT_D24_UNORM_S8_UINT;
}
// Returns true if any downloads were submitted to the command processor.
bool InitializeTraceSubmitDownloads();
void InitializeTraceCompleteDownloads();
void RestoreEDRAMSnapshot(const void* snapshot);
private:
enum class EDRAMLoadStoreMode {
kColor32bpp,
@@ -673,6 +680,11 @@ class RenderTargetCache {
#else
std::unordered_map<uint32_t, ResolveTarget*> resolve_targets_;
#endif
// For traces only.
ID3D12Resource* edram_snapshot_download_buffer_ = nullptr;
std::unique_ptr<ui::d3d12::UploadBufferPool> edram_snapshot_restore_pool_ =
nullptr;
};
} // namespace d3d12