[GPU] Store an EDRAM snapshot in traces
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@@ -21,6 +21,8 @@ NullCommandProcessor::~NullCommandProcessor() = default;
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void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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void NullCommandProcessor::RestoreEDRAMSnapshot(const void* snapshot) {}
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bool NullCommandProcessor::SetupContext() {
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return CommandProcessor::SetupContext();
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}
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@@ -27,6 +27,8 @@ class NullCommandProcessor : public CommandProcessor {
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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private:
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bool SetupContext() override;
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void ShutdownContext() override;
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