[GPU] Store an EDRAM snapshot in traces
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@@ -61,6 +61,7 @@ class TracePlayer : public TraceReader {
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bool playing_trace_ = false;
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std::atomic<uint32_t> playback_percent_ = {0};
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std::unique_ptr<xe::threading::Event> playback_event_;
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uint8_t* edram_snapshot_ = nullptr;
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};
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} // namespace gpu
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