[GPU] Store an EDRAM snapshot in traces
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@@ -21,6 +21,8 @@ VulkanCommandProcessor::~VulkanCommandProcessor() = default;
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void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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void VulkanCommandProcessor::RestoreEDRAMSnapshot(const void* snapshot) {}
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bool VulkanCommandProcessor::SetupContext() { return true; }
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void VulkanCommandProcessor::ShutdownContext() {}
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@@ -26,6 +26,8 @@ class VulkanCommandProcessor : public CommandProcessor {
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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protected:
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bool SetupContext() override;
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void ShutdownContext() override;
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