[GPU] Store an EDRAM snapshot in traces
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@@ -51,6 +51,8 @@ void VulkanCommandProcessor::RequestFrameTrace(const std::wstring& root_path) {
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void VulkanCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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void VulkanCommandProcessor::RestoreEDRAMSnapshot(const void* snapshot) {}
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void VulkanCommandProcessor::ClearCaches() {
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CommandProcessor::ClearCaches();
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cache_clear_requested_ = true;
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@@ -52,6 +52,7 @@ class VulkanCommandProcessor : public CommandProcessor {
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void RequestFrameTrace(const std::wstring& root_path) override;
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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void ClearCaches() override;
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RenderCache* render_cache() { return render_cache_.get(); }
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