Reducing value count. IVM could take advantage of this.

This commit is contained in:
Ben Vanik
2014-01-25 22:47:21 -08:00
parent 05432242ff
commit c4d6c7a526
9 changed files with 250 additions and 23 deletions

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@@ -16,6 +16,7 @@
#include <alloy/compiler/passes/finalization_pass.h>
//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
#include <alloy/compiler/passes/simplification_pass.h>
#include <alloy/compiler/passes/value_reduction_pass.h>
// TODO:
// - mark_use/mark_set

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@@ -63,14 +63,6 @@ int FinalizationPass::Run(HIRBuilder* builder) {
}
}
// Renumber all instructions to make liveness tracking easier.
uint32_t instr_ordinal = 0;
auto instr = block->instr_head;
while (instr) {
instr->ordinal = instr_ordinal++;
instr = instr->next;
}
block = block->next;
}

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@@ -13,5 +13,7 @@
#'dead_store_elimination_pass.h',
'simplification_pass.cc',
'simplification_pass.h',
'value_reduction_pass.cc',
'value_reduction_pass.h',
],
}

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@@ -0,0 +1,125 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/value_reduction_pass.h>
#include <alloy/backend/backend.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
#include <bitset>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
ValueReductionPass::ValueReductionPass() :
CompilerPass() {
}
ValueReductionPass::~ValueReductionPass() {
}
void ValueReductionPass::ComputeLastUse(Value* value) {
uint32_t max_ordinal = 0;
Value::Use* last_use = NULL;
auto use = value->use_head;
while (use) {
if (!last_use || use->instr->ordinal >= max_ordinal) {
last_use = use;
max_ordinal = use->instr->ordinal;
}
use = use->next;
}
value->tag = last_use->instr;
}
int ValueReductionPass::Run(HIRBuilder* builder) {
// Walk each block and reuse variable ordinals as much as possible.
// Let's hope this is enough.
std::bitset<1024> ordinals;
auto block = builder->first_block();
while (block) {
// Reset used ordinals.
ordinals.reset();
// Renumber all instructions to make liveness tracking easier.
uint32_t instr_ordinal = 0;
auto instr = block->instr_head;
while (instr) {
instr->ordinal = instr_ordinal++;
instr = instr->next;
}
instr = block->instr_head;
while (instr) {
const OpcodeInfo* info = instr->opcode;
OpcodeSignatureType dest_type = GET_OPCODE_SIG_TYPE_DEST(info->signature);
OpcodeSignatureType src1_type = GET_OPCODE_SIG_TYPE_SRC1(info->signature);
OpcodeSignatureType src2_type = GET_OPCODE_SIG_TYPE_SRC2(info->signature);
OpcodeSignatureType src3_type = GET_OPCODE_SIG_TYPE_SRC3(info->signature);
if (src1_type == OPCODE_SIG_TYPE_V && !instr->src1.value->IsConstant()) {
auto v = instr->src1.value;
if (!v->tag) {
ComputeLastUse(v);
}
if (v->tag == instr) {
// Available.
ordinals.set(v->ordinal, false);
}
}
if (src2_type == OPCODE_SIG_TYPE_V && !instr->src2.value->IsConstant()) {
auto v = instr->src2.value;
if (!v->tag) {
ComputeLastUse(v);
}
if (v->tag == instr) {
// Available.
ordinals.set(v->ordinal, false);
}
}
if (src3_type == OPCODE_SIG_TYPE_V && !instr->src3.value->IsConstant()) {
auto v = instr->src3.value;
if (!v->tag) {
ComputeLastUse(v);
}
if (v->tag == instr) {
// Available.
ordinals.set(v->ordinal, false);
}
}
if (dest_type == OPCODE_SIG_TYPE_V) {
// Dest values are processed last, as they may be able to reuse a
// source value ordinal.
auto v = instr->dest;
// Find a lower ordinal.
for (auto n = 0; n < ordinals.size(); n++) {
if (!ordinals.test(n)) {
ordinals.set(n);
v->ordinal = n;
break;
}
}
}
instr = instr->next;
}
block = block->next;
}
return 0;
}

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@@ -0,0 +1,38 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_
#define ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_
#include <alloy/compiler/compiler_pass.h>
namespace alloy {
namespace compiler {
namespace passes {
class ValueReductionPass : public CompilerPass {
public:
ValueReductionPass();
virtual ~ValueReductionPass();
virtual int Run(hir::HIRBuilder* builder);
private:
void ComputeLastUse(hir::Value* value);
};
} // namespace passes
} // namespace compiler
} // namespace alloy
#endif // ALLOY_COMPILER_PASSES_VALUE_REDUCTION_PASS_H_