[D3D12] Fixes/cleanup for render targets and barriers
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@@ -142,6 +142,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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private:
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enum class EdramBufferModificationStatus {
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// The values are ordered by how strong the barrier conditions are.
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// No uncommitted ROV/UAV writes.
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kUnmodified,
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// Need to commit before the next ROV usage with overlap.
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