[D3D12] EDRAM layout of a rectangle and other resolve stuff
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@@ -253,7 +253,7 @@ union RB_DEPTH_INFO {
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union RB_COPY_CONTROL {
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xe::bf<uint32_t, 0, 3> copy_src_select;
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xe::bf<uint32_t, 4, 3> copy_sample_select;
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xe::bf<xenos::CopySampleSelect, 4, 3> copy_sample_select;
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xe::bf<uint32_t, 8, 1> color_clear_enable;
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xe::bf<uint32_t, 9, 1> depth_clear_enable;
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