[D3D12] EDRAM layout of a rectangle and other resolve stuff

This commit is contained in:
Triang3l
2018-08-22 17:33:43 +03:00
parent ddc8f17fa5
commit c4f80aac0d
7 changed files with 154 additions and 70 deletions

View File

@@ -253,7 +253,7 @@ union RB_DEPTH_INFO {
union RB_COPY_CONTROL {
xe::bf<uint32_t, 0, 3> copy_src_select;
xe::bf<uint32_t, 4, 3> copy_sample_select;
xe::bf<xenos::CopySampleSelect, 4, 3> copy_sample_select;
xe::bf<uint32_t, 8, 1> color_clear_enable;
xe::bf<uint32_t, 9, 1> depth_clear_enable;